[TOOL] Machine Translator - work for RPGMakerTrans, wolftrans


May 8, 2018
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that is RPG Maker game. You can use RPGMakerTrans and my tool.
I worked on WolfRPG game: [でじかご] Mai Nai and ..
Unlucky that wolftrans have some problem when apply the patch even pure patch(data haven't been touched).
So,I can't work on it right now.
If you find out any other tool or wolftrans have an upgrade, please tell me.
 
May 8, 2018
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Attachments

Dec 11, 2016
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Just wanted to drop a quick post and say thanks. This tool is great. The fact that it is not 100% reliant on google is spectacular, and its not hopelessly complex. You, sir, are a credit to humanity.
 
May 8, 2018
80
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@prao179 Unpack file PAC bác biết có program nào unpack nó ko =.= tôi muốn lấy CG của game nó :3
tiếc là mình không hề biết gì về khoảng này bác ạ :v
Just wanted to drop a quick post and say thanks. This tool is great. The fact that it is not 100% reliant on google is spectacular, and its not hopelessly complex. You, sir, are a credit to humanity.
Thank youuuu
 
May 4, 2018
8
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you need create your self some API key with accounts to use my tool.
The tutorial is in first post.
after created, copy the link you have deploy and paste in between BEGIN and END in API.txt
for each link on each line.

Edit: It should be looked like this
View attachment 18430
Oh, ok, thank you.
Screenshot actually was very useful!
UPD.: Oh but now with 4 API keys from handmade accounts, I've started to get error 503 after some time. I guess that's googles security measure but did we already figure out how to bypass it?
UPD2.: Ok, I've fixed it thanks to post #100
UPD3.: Ok I have different error. Now with wolftrans 0.2.1 when I apply already translated patch.
I also have found this error on github but cannot manage to deal with it. Need help!
1544597614739.png
UPD4.: Yugifan3 helped me to realise that problem can be with the way which translator (or google) handles new line characters, brackets (『』 -> "』) and this sort of stuf ( 1544609484971.png )
1544608955575.png
 
Last edited:
Nov 29, 2014
25
3
Hello,

i used you program and i always get some "Translation API failed" error and after a short while it just closes itself.
Looks like something about error with the request for the translate.googleapis link?
In between it still translates stuff.
I tried making several new google accounts to no avail.
How can i fix it?
Translation API failed.png
 
May 4, 2018
8
3
Hello,

i used you program and i always get some "Translation API failed" error and after a short while it just closes itself.
Looks like something about error with the request for the translate.googleapis link?
In between it still translates stuff.
I tried making several new google accounts to no avail.
How can i fix it?
View attachment 18441
Post #96 (file) and #100 (proper instructions) can help you
 
Last edited:
May 8, 2018
80
18
Oh, ok, thank you.
Screenshot actually was very useful!
UPD.: Oh but now with 4 API keys from handmade accounts, I've started to get error 503 after some time. I guess that's googles security measure but did we already figure out how to bypass it?
UPD2.: Ok, I've fixed it thanks to post #100
UPD3.: Ok I have different error. Now with wolftrans 0.2.1 when I apply already translated patch.
I also have found this error on github but cannot manage to deal with it. Need help!
View attachment 18443
UPD4.: Yugifan3 helped me to realise that problem can be with the way which translator (or google) handles new line characters, brackets (『』 -> "』) and this sort of stuf ( View attachment 18446 )
View attachment 18445
translator for wolftrans now is testing version. All features have been used from RPGMakerTrans translator.
About the errores, give your game and patch folder, I could quickly solve the problem with that.
And thanks for useful information.
Hello,

i used you program and i always get some "Translation API failed" error and after a short while it just closes itself.
Looks like something about error with the request for the translate.googleapis link?
In between it still translates stuff.
I tried making several new google accounts to no avail.
How can i fix it?
View attachment 18441
As Alexander_rekaX said, use new script to create new API, set the option in translator to 1.
Option 1 use LanguageApp of google, Option 2 use translate.google.com which is collapsed soon if translate too fast.
Each API key would translate for you about 3000 lines.
If it reach the limit, it would return 503 error or some kind.
Solution is use many account to create API key with new script (multi key on 1 account is not work).
Set option is translator to 1.
You need at least 3 API key to translate a game (about 10 000 lines on 1 game).
Or wait until next day to reset daily limit to use it again.
There are no other free solutions right now.
 
May 4, 2018
8
3
translator for wolftrans now is testing version. All features have been used from RPGMakerTrans translator.
About the errores, give your game and patch folder, I could quickly solve the problem with that.
And thanks for useful information.

As Alexander_rekaX said, use new script to create new API, set the option in translator to 1.
Option 1 use LanguageApp of google, Option 2 use translate.google.com which is collapsed soon if translate too fast.
Each API key would translate for you about 3000 lines.
If it reach the limit, it would return 503 error or some kind.
Solution is use many account to create API key with new script (multi key on 1 account is not work).
Set option is translator to 1.
You need at least 3 API key to translate a game (about 10 000 lines on 1 game).
Or wait until next day to reset daily limit to use it again.
There are no other free solutions right now.
I have write you my entire investigation in "Conversation". And with help of Yugifan's Discord I've made it work!
 
Feb 16, 2015
16
3
still cant do that wolf file include all dont need extract ( not like in yugifan3 that e.g SE.wolf or anything)
i dont know how to do next. when ta basicdata and mapdata to trans.bat it say couldnt find?
does i'm wrong something?
 
May 8, 2018
80
18

Attachments