How to do Battle, Level-Ups, And More


Smokefish

Needs to go commit sudoku
Moderator
Nov 15, 2008
1,105
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#1
=STAT-BATTLE RULES=
Each Player takes 'Turns' individually, in an order decided before a battle begins. A 'Turn' consists of a number of 'Phases', which in turn consists of a number of 'Steps'. Phases and Steps are taken in the order they are written in.

-BEGINNING PHASE-

If the character is the target of a Mount Move, they may pay the "Escape Cost" as a Free Action to avoid being Mounted.

Moves on Cooldown of 0 or less(somehow) are officially cooled down and may be used again.

Moves on Cooldown of 1 or greater have the Cooldown reduced by 1. This occurs AFTER the step above have already happened.

If the Character has a maxed out Pleasure Limit when this step occurs, they skip the Energy and Action Phases. They also lose 25 Energy and the Pleasure Limit is reset to 0.

If the Character is Mounting another Character when this step occurs, they skip the Energy Phase.

If the Character is Mounted by another Character when this step occurs, they skip the Action Phase.

-ENERGY PHASE-
This is the Second Phase of a Battle Round.

The character gains 20 Energy, this amount may be increased or reduced by ongoing effects on the character. This amount is further reduced by half(rounded up to nearest increment of 5) if the Character is Mounted by an opponent.

-ACTION PHASE-
This is the Third Phase of a Battle Round.

Unless an ongoing effect or rule says otherwise, the Character may perform 1 Swift Action, 1 Standard Action, and any number of Free Actions(to a reasonable limit) during this phase.

A Move that still have an ongoing Duration or Cooldown as of this Step may not be used during this Phase.

-Free Actions-
- Talk (Always a Free Action!)

-Swift Actions-
- Using an Item
- Using a Move of the 'Bless'-category

-Standard Actions-
- Using a Move (Includes Mass Moves)
- Pass Turn (Regains an additional 10 Energy, unaltered by ongoing effects, and may also purchase up to 1 Item if they have the Screds for it)

-ENDING PHASE-

Duration of Effects of 0 or less(somehow) are officially expired and ends. If the Effect was inflicted by a Move, that Move is put on its Cooldown(if any) at this point.

Duration of Effects of 1 or greater have the Duration reduced by 1. This occurs AFTER the step above have already happened.
=BATTLE TYPES=
Dominance: Stat, RP/Non-RP, First to Climax Loses. Winner gains 5XP/50c, Loser gains 3 XP/20 Screds
Endurance X: Stat, RP/Non-RP, First to reach X Climaxes Loses, Winner Gains X*2 XP/X*20 Screds, Loser gains X*1 XP/X*10 Screds. X may only go up to 5 regarding XP/Screds gain.
Encounter: Non-Stat, RP, Freeform smut between two or more characters. As an Encounter Thread ends, each participating Character gains XP equal to the total number of posts in the Encounter Thread divided by 10(rounded down), to a maximum of 10 XP gained. Each participating Character also gains Screds = # of Posts / 2, rounded to nearest increment of 5.

Note: Each 'Battle' can be done in its own Thread, which should be linked to from the post initiating it in the Freeform RP Threads. Alternatively, a Thread can be re-used for the same composition of characters using the same type of Battle, as long as the first post of every new battle is explicitly linked to from the post that initiated it.

=XP TO LEVEL-UP CHART=

Note: XP is reset to 0 after leveling up, but any leftover XP carry over to the next one, and if maxed again it keeps carrying over until it does not.

Lv1 to 5: 5XP to Level-Up.
Lv6 to 10: 10XP to Level-Up.
Lv11 to 15: 15XP to Level-Up.
Lv16 to 20: 20XP to Level-Up.

Current Level Cap: 20

=LEVEL-UP GAINS=

Every Level-Up, You get to choose between +10 Pleasure Limit, +10 Energy Capacity, or +10 Move Cost Cap.
Every Level attained that is an increment of Three(3, 6, 9, etc), you get a +1 to your Move Limit!
Every Level attained that is an increment of Five(5, 10, 15, etc), you get to pick a new Abillity!

=BENCHED STUFF=​
May or may not return one day.

Every Level attained that is an increment of Eight(8, 16, etc), you get to make a Mass Move! (Still counts towads your Move Limit)
 
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